port-a-multiplayer-game

% Porting a Multiplayer Game to MUGS

STUB ONLY

Want to port a multiplayer game to MUGS? Great! That's exactly what MUGS was designed to do best, and this guide will help you get started.

Note that we'll be diving into the deep end right off, considering just the parts of multiplayer gaming that are different from solo games (a much simpler case). If you haven't already read Porting a Solo Game to MUGS, please do so now.

Differences From Solo Games

In multiplayer games, the server is the ultimate arbiter of "what really happened" when clients disagree due to (for example) network lag. In multiplayer games that don't feature perfect information, the server is also responsible for filtering game updates for each participant.

MUGS v0.1.4

Multi-User Gaming Services - A Raku-based platform for game service development

Authors

  • Geoffrey Broadwell

License

Artistic-2.0

Dependencies

MUGS::Core:ver<0.1.4>MUGS::Games:ver<0.1.4>MUGS::UI::CLI:ver<0.1.4>MUGS::UI::TUI:ver<0.1.4>MUGS::UI::WebSimple:ver<0.1.4>

Test Dependencies

Provides

  • MUGS

The Camelia image is copyright 2009 by Larry Wall. "Raku" is trademark of the Yet Another Society. All rights reserved.

Built with Podlite — the markup and publishing tools behind this site.