README

NAME

Math::Angle - a class to handle geometric angles

SYNOPSIS

use Math::Angle;
my \φ = Math::Angle.new(deg => 63.4);
say φ.sin;
say cos φ;

DESCRIPTION

Math::Angle defines objects which represent angles. It was written to try to prevent the problems I kept encountering in forgetting to convert angles between radians and degrees.

Thus an angle may be defined in terms of radians, degrees or grads, and then used in trigonometric expressions without concern for conversion between units.

The standard trigonometric functions available in Raku can all be used as either methods on the Math::Angle object, or as functions with the Math::Angle object as argument.

In addition, subroutines are available for the inverse trigonometric functions which return a Math::Angle object.

Some basic arithmetic using Math::Angle objects is also possible where it makes sense.

Object creation

Math::Angle objects are created by calling the Math::Angle.new routine with a named argument specifying the angle required. The following three possibilities are equivalent:

my $φ = Math::Angle.new(rad => π/4);
my $η = Math::Angle.new(deg => 45);
my $θ = Math::Angle.new(grad => 50);

Accessing the angle value

The angle embedded within a Math::Angle object can be accessed using the three methods rad, deg, and grad which convert the internal value to the requested representation

Note that it is thus possible to convert an angle from degrees to radians by writing

Math::Angle.new(deg => 27).rad

Arithmetic

Arithmetic involving Math::Angle objects is possible where it makes sense:

my \φ1 = Math::Angle.new(:37deg);
my \φ2 = Math::Angle.new(rad => π/6);
say (φ1 - φ2).deg;
say (φ1 + φ2).rad;
say (φ1 × 2).rad;
say (4 × φ2).deg;
say φ1 ÷ φ2;

With the exception of division, the results of all those objects will be a Math::Angle object. The result of the division is a plain number representing the ratio of the two angles.

Coercion

Math::Angle has two coercion methods, Numeric and Comples. Numeric returns the numeric value of the angle in radians. Complex returns a complex number with radius 1 and angle given by the Math::Angle object.

Math::Angle also inherits from Cool. When combined with the Numeric coercion, this gives access to the trigonometric functions sin, cos, tan, sec, cosec, cotan, sinh, cosh, tanh, sech. cosech, and cotanh. These may all be used as functions with the Math::Angle object as argument, or as methods on the Math::Angle object.

It probably also leads to all sorts of other undesirable effects.

Functions

The following standard trigonometric functions may be used to return a Math::Angle object: asin, acos, atan, atan2, asec, acosec, acotan, asinh, acosh, atanh, asech, acosech, and acotanh.

from-dms

from-dms takes a string argument representing an angle in degrees, minutes and seconds, and converts it into a Math::Angle object.

The string contains:

  • sign An optional sign + or -;

  • degrees An optional decimal number of degrees followed by a degree designator (one of the degree symbol (°) or a letter d of either case);

  • minutes An optional decimal number of minutes followed by a minutes designator (one of a single quote ('), the Unicode character U+2032PRIME, or the letter m in either case);

  • seconds An optional decimal number of seconds followed by a seconds designator (one of a double quote "), the Unicode character U+2033)—DOUBLE PRIME, or the letter s in either case);

  • hemisphere To allow for latitude and longitude to be represented easily, the angle can be followed by one of the letters E, W, N or S in either case. If the letter is N or E then the angle is positive; if it is S or W then the angle is negative. Note that if a sign is also present at the start of the string, then the two indicators are both used. Thus an angle like -12°S will end up being positive,

The various fields may be separated by white space.

The decimal numbers can be fractional, and contain exponents such as 12.53e5.

Note that no sanity checks are made. An angle of "-2473.2857° 372974.2746′ 17382.2948e5s W" is acceptable, and equal to about 491531.046°. The values for degrees, minutes and seconds are simply added together with the appropriate scaling and with the appropriate sign calculated from the initial sign and the hemisphere.

If the seconds are designated by the letter S and a hemisphere is also specified, then they must be separated by whitespace.

Alternative representations

Two methods are available to produce string output in useful forms for angles expressed in degrees.

dms

Method dms will return a string containing a representation of the angle in degrees, minutes and seconds. For example:

Math::Angle.new(rad => 0.82).dms.say; # 46° 58′ 57.1411″

However the output is fairly configurable. For example, signed numbers can be output in various forms:

Math::Angle.new(rad => -0.82).dms.say; # -46° 58′ 57.1411″
Math::Angle.new(rad => 0.82).dms(presign=>"+-").say; # +46° 58′ 57.1411″
Math::Angle.new(rad => 0.82).dms(presign=>"", postsign=>"NS").say; # 46° 58′ 57.1411″N
Math::Angle.new(rad => -0.82).dms(presign=>"", postsign=>"NS").say; # 46° 58′ 57.1411″S
Math::Angle.new(rad => -0.82).dms(presign=>"", postsign=>"EW").say; # 46° 58′ 57.1411″W

The full set of options is:

Note for presign and postsign that a blank in the string is not printed.

dm

Method dm will return a string containing a representation of the angle in degrees and minutes. For example:

Math::Angle.new(rad => 0.82).dm.say; # 46° 58' 57.1411"

The same configurability as in dms is available:

Math::Angle.new(rad => -0.82).dm.say; # -46° 58.9524′
Math::Angle.new(rad => 0.82).dm(presign=>"+-").say; # +46° 58.9524′
Math::Angle.new(rad => 0.82).dm(presign=>"", postsign=>"NS").say; # 46° 58.9524'N
Math::Angle.new(rad => -0.82).dm(presign=>"", postsign=>"NS").say; # 46° 58.9524′S
Math::Angle.new(rad => -0.82).dm(presign=>"", postsign=>"EW").say; # 46° 58.9524′W

The options are the same as for dms, except that secsig is not available and secfmt is replaced by minfmt.

AUTHOR

Kevin Pye [email protected]

COPYRIGHT AND LICENSE

Copyright 2022 Kevin Pye

This library is free software; you can redistribute it and/or modify it under the Artistic License 2.0.

Math::Angle v0.0.1

a class to handle geometric angles

Authors

  • Kevin Pye

License

Artistic-2.0

Dependencies

Test Dependencies

Provides

  • Math::Angle
  • Math::pi

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